1413/5000 It certainly remains for a long time a difficult balancing act and a balance that I did not want to make: How many graphic and functional quality losses does a user put up with in order to dispense with the graphics card resource of an external PC. Whether tethered via cable or wirelessly via tpcast, the mixed reality headsets available on the market (ie headsets with inside-out or outside-in tracking - explanation here) benefit from the high-performance GPUs and make high-resolution VR possible in the first place. On the other hand, it is sometimes almost unbelievable what is graphically feasible from the GPUs of the current smartphone generation in Google Daydream and Samsung Gear. The available standalone headset from Microsoft - the HoloLens - is out of competition here, because as Augmented Reality glasses, it is not their duty, like VR glasses, to fill the entire field of view with life / pixels, but "only" in theirs anyway limited field of view the field of view to enrich elements. So right now, everything is looking forward to the announcement of HTC to bring the HTC Vive Focus on the market. HTC introduced her at the in-house Vive Developer Conference in Beijing. Unfortunately, one is still shrouded in silence regarding the details. Oculus also announced a standalone headset called Oculus Go - but without any inside-out tracking.