If you have experience with Unity and developing in C# in Unity and want to transfer your knowledge to the Unreal Engine's Blueprint Visual Scripting System, this course is for you. We will show you the methodology of Unreal and the Blueprints and translate the terminology.
Blueprint is a visual scripting system in Unreal (known as Kismet before UE4). Many compare Blueprint to Prefabs in Unity, but it's more than that. It is a code generator. A graph designed in Blueprint Visual Scripting System is individually compiled into C++ code. We'll show you why this and much more will give you great value and get you professional results faster.
One advantage of visual scripting, for example, is that it gives you an orientation.
But don't worry: the course is not about bashing! Workflows are compared with practical examples and approaches are compared objectively.

Detailed content and scheduling can be found here...