INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
Introduction to 3D Game Development2023-03-08T09:35:45+00:00

Introduction to 3D Game Development Training

Build a 3rd person 3D game from the ground up.

The goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.

 

The project is an 3D Battle Arena game. In the workshop, participants will build a simple arena level, create the character and enemies, implement gameplay, and setup health and score UI before learning the basics of publishing their game to PC.

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Course Content

Unity Grundlagen Schulung

Demonstrate the use of key features of the Unity toolset needed to create 3D games
  • Identify the different Editor windows and their purposes
  • Use common hotkeys and shortcuts in the Scene view
  • Configure a Unity Project for 3D development
Configure engaging game environments using project assets
  • Create and configure physically based materials
  • Use imported assets to build levels
  • Create level component Prefabs for reuse throughout the game
  • Apply Colliders for Physics interactions
  • Modify default lighting to achieve more realistic effects
Create a feature complete character controller for user interactions
  • Use the Animator to manage different animation states
  • Configure imported animation clips to blend appropriately with other animations
  • Integrate scripts to create a Player controller with keyboard input
  • Use a Cinemachine camera to create the third person camera effect
  • Build a UI to display game data
Implement scripts to create gameplay mechanic structures
  • Create Navigation meshes for enemy Pathfinding
  • Configure NavMesh Agents to work with Navigation meshes
  • Integrate scripts to create enemy behaviors
Prepare completed projects for publishing
  • Configure build settings for PC or Mac games

 

Activities

  • Introduction: Learning Action Plan and course overview
  • Activity 1: Unity Editor Basics
  • Activity 2: Creating Environments
  • Activity 3: Creating the Player
  • Activity 4: Implementing Gameplay
  • Activity 5: User Feedback and Publishing
  • Wrap-up: Updating your Learning Action Plan and next steps

More information

Target group

Prospective game developers who want to familiarize themselves with the possibilities of Unity.

Prerequisites

Prior experience with the Unity editor.

Organizational matters

Drinks, lunch, certificate of attendance and training materials are included in the price.

Course Dates

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Participant's comments

Good trainer, good answers, interactive and adaptive. He showed good knowledge on the materials. Thank you!!

Ron C. – Gigaset AG

A very interesting and detailed class, in a pleasant environment with a professional teacher. Thanks!

Carlijn B. – MCNEAL KG

Highly qualified trainer who was able to project his fascination for the topic well on the participants. Best seminar I have attended for a long time.

Daniel D. – BMW AG

The course of the training was optimally adapted to the wishes and needs of the participants. The individual questions were also answered competently and in detail by the trainer.

Thomas L. – ZDF Television

A professionally experienced trainer who confidently communicates the topics authentically without boredom or fatigue.

Hans B. – Unicredit

Everything's perfect, thank you! I will book again with INCAS myself and recommend it to all interested parties!

Arndt M. – SBB Cargo Germany GmbH

The trainer was not only convincing because of his professional competence, but also because of his inexhaustible wealth of experience. This exceeded my expectations by far.

Flower R. – Kyocera Document Solution

Due to the individual training methodology, all our questions could be answered immediately and in full! Awesome!

Tobias H. – Canon Germany

Great training centre, dedicated INCAS staff and trainers. It was very entertaining ;-)

Mario S. – DB Systel GmbH

Dates and Prices

Introduction to 3D Game Development

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