INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
Development with Unity on the Apple Augmented Reality Framework ARKit2023-01-10T09:11:00+00:00

Development with Unity on the Apple Augmented Reality Framework ARKit Training

Introduction to Augmented Reality Development for Apple Mobile Devices with ARKit

This course provides students with introductory knowledge about Apple’s ARKit and Augmented Reality development, on iOS 11 devices like iPhones or iPads. It covers a basic approach to setting up an ARKit system in Unity, that is then deployed via XCode to an accompanying device for evaluation. This serves as the foundation for the development of convincing AR applications, that integrate 3D graphics seamlessly with a live video feed of a handheld device. Topics like world and feature recognition via the video feed, placement of objects, as well as practical examples for many other AR topics will be demonstrated. Producing interaction with the placed objects is elaborated in the course as a further means of enhancing the AR experience. The iOS platform and its complex ecosystem is a key focus in this course and should provide new developers with a jumpstart in this popular class of devices.

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Course Content

Prerequisites for a good AR experience

  • Video integration has its own set of problems and limitations associated with it. Lighting conditions for feature recognition, data precision of extracted features and various other pre-requisites have to be understood, to start a well functioning AR experience. We will discuss the various ways to apply AR to a real world situation and show problematic scenarios that have to be anticipated in development.

World Recognition and ARKit background

  • How does the ARKit sense the world and make it possible for us, to integrate our 3D scene into the live video feed? We will take a look at the underlying principle of visual-intertial odometry and the resulting abilities of the recognition algorithms for connecting our hierarchy to the displayed backdrop. Coordinate systems are a key element to combine objects seamlessly with the sensed 3D point cloud data of the ARKit.

Intersection hit-testing and dynamic objects

  • Once we have a sense of our surroundings, it is crucial to be able to test for a valid point in the background space, so we can use the intersection to dynamically create a new object at this position. Instantiation is the key to this and together with Prefabs we will discuss a setup for cloning content into our runtime 3D scene. This enables us to „place“ things in the world displayed by the video picture.

Plane recognition and anchoring

  • ARKit provides us with various high level information, that we can exploit for positioning purposes. Planes allow us to apply orientation on content according to the surfaces of tables, walls, etc. Dynamic anchoring then makes these content elements move and position themselves accordingly in conjunction with the background scene. How to set this up, so it is connected to the various desired GameObjects, is a critical step for placing stuff in a fixed manner in the scene.

Light estimation and occlusion

  • For a seamless integration when the content is placed, an estimation of the displayed lighting situation in the video feed is necessary. Fortunately, ARKit provides the user with some data of the light scenario. We then discuss ambient light influences on the content in Unity and integrate the ARKit results. Occlusion is another topic needed for convincing positioning of the prefabs, since they need to „hide“ behind walls or occluding real world elements like tables and such. The ARKit interface to this ability is discussed in detail as well.

Debugging and visualizing the world around you

  • Often it’s easier to understand a scenario if it is graphically described in a visual overlay. How to show what ARKit is actually doing provides us with the benefit of understanding faulty behaviour in placement and orientation of our objects. This is done by visualizing certain properties of the underlying point-cloud detection and using these informations for a better insight into a displayed scenario.

Performance constraints of mobile devices

  • Mobile development presents us with special challenges in performance, since a lot of information has to be processed and displayed on a tiny handheld device in the application of Augmented Reality. Proper 3D geometry and performance constraints on logic and behaviours are paramount to allow for a smooth execution with high framerates on the devices. Since there is also a video feed involved, further processing overhead is present. We will discuss typical performance hogs and how to circumvent them.

More information

Target group

The target audience is developers intending to start on Augmented Reality development with Unity and Apple’s ARKit on iOS devices.


Attendees must have experience in C# development in Unity and have an understanding of setting up Unity scenes for deployment. Theoretical background about 3D coordinate systems and Augmented Reality theory in general is needed, and understanding of 3D geometry and shaders is a plus. Prior iOS development knowledge is a plus.

Organizational matters

Drinks, lunch, certificate of attendance and training materials are included in the price.

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Participant's comments

Good trainer, good answers, interactive and adaptive. He showed good knowledge on the materials. Thank you!!

Ron C. – Gigaset AG

A very interesting and detailed class, in a pleasant environment with a professional teacher. Thanks!

Carlijn B. – MCNEAL KG

Highly qualified trainer who was able to project his fascination for the topic well on the participants. Best seminar I have attended for a long time.

Daniel D. – BMW AG

The course of the training was optimally adapted to the wishes and needs of the participants. The individual questions were also answered competently and in detail by the trainer.

Thomas L. – ZDF Television

A professionally experienced trainer who confidently communicates the topics authentically without boredom or fatigue.

Hans B. – Unicredit

Everything's perfect, thank you! I will book again with INCAS myself and recommend it to all interested parties!

Arndt M. – SBB Cargo Germany GmbH

The trainer was not only convincing because of his professional competence, but also because of his inexhaustible wealth of experience. This exceeded my expectations by far.

Flower R. – Kyocera Document Solution

Due to the individual training methodology, all our questions could be answered immediately and in full! Awesome!

Tobias H. – Canon Germany

Great training centre, dedicated INCAS staff and trainers. It was very entertaining ;-)

Mario S. – DB Systel GmbH

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Development with Unity on the Apple Augmented Reality Framework ARKit

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