INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
Basics of Virtual Reality with Unreal Engine2022-04-20T06:49:13+00:00

Basics of Virtual Reality with Unreal Engine Training

Real-time 3D development with Unreal Engine 4 focus on Virtual Reality

Unreal Engine 4 is a professional tool for the development of interactive applications like architectural visualizations, presentations and video games. In this course you will learn the basics of the realtime engine, so you can start on your own productions afterwards. The focus lies on the creation of interactive virtual reality content for desktop computers. The course is guided by a practical example project for HTC Vive or Oculus Rift, which show-cases the abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics.

More Less

Course Content

The editor GUI

Engine setup

  • Vector
  • Rotator
  • Transform
  • Actor
  • Level
  • Pawn
  • GameMode
  • GameInstance

Meshes

  • Vertices, Polygone and normals
  • Import of meshes

Materials

  • Material basics
  • Import of textures
  • PBR workflow
  • Shader development
  • Material instances

Animations

  • Basics of skeletal meshes
  • Import of animations
  • Animation sequences
  • Animation montages
  • Animation blending
  • Physics of 3D objects

Lights

  • Light types
  • Light mobility
  • Light baking
  • Performance usage of lights

Cameras

  • Camera usage
  • Perspectives
  • Post-processing

Blueprints

  • Basics of the Blueprint system
  • The abilities of Blueprints
  • Variables and data types
  • Functions and macros
  • Manipulating material parameters from Blueprints
  • Animation control via Blueprints

User input

  • Creating inputs
  • Action-inputs and axis-inputs

Collision queries

  • Basics of collisions
  • Overlapping
  • Hit events
  • Performant usage of collisions

Audio

  • Basics of the audio framework
  • Importing of sound files
  • Using sound cues
  • Sound effects (3D sound, reverb effects and others)

Media framework

  • Playback of videos
  • Anchoring video in the 3D environment
  • Streaming sources

Particle effects

  • Basics of the particle system

User interface

  • Basics of UMG
  • Widgets
  • Head-Up display
  • Anchoring widgets in the 3D environment

Project settings Packaging

More information

Target group

3D-developers of every sector (engineering, visualization, architecture, game-development or else) that want to learn Unreal Engine 4.

Prerequisites

Basic knowledge of image processing and 3D are rudimentary mandatory.

Organizational matters

Drinks, lunch, certificate of attendance and training materials are included in the price.

Course Dates

Date Location Price  
30. 05. - 01. 06. 2022 1.470,00 €1.705,20 € incl. VAT
30. 05. - 01. 06. 2022 1.470,00 €1.705,20 € incl. VAT
25. 07. - 27. 07. 2022 1.470,00 €1.705,20 € incl. VAT
25. 07. - 27. 07. 2022 1.470,00 €1.705,20 € incl. VAT
10. 10. - 12. 10. 2022 1.470,00 €1.705,20 € incl. VAT
All Dates

Participant's comments

Good trainer, good answers, interactive and adaptive. He showed good knowledge on the materials. Thank you!!

Ron C. – Gigaset AG

A very interesting and detailed class, in a pleasant environment with a professional teacher. Thanks!

Carlijn B. – MCNEAL KG

Highly qualified trainer who was able to project his fascination for the topic well on the participants. Best seminar I have attended for a long time.

Daniel D. – BMW AG

The course of the training was optimally adapted to the wishes and needs of the participants. The individual questions were also answered competently and in detail by the trainer.

Thomas L. – ZDF Television

A professionally experienced trainer who confidently communicates the topics authentically without boredom or fatigue.

Hans B. – Unicredit

Everything's perfect, thank you! I will book again with INCAS myself and recommend it to all interested parties!

Arndt M. – SBB Cargo Germany GmbH

The trainer was not only convincing because of his professional competence, but also because of his inexhaustible wealth of experience. T